Fungal Reality Shift (2024)

Fungal Reality Shift (1)

This page or section includes possible gameplay spoilers or secrets. Tread carefully.

This page or section includes possible gameplay spoilers or secrets. Tread carefully.

Consuming large quantities of Fungus, Frog Meat, or Glue does more than give you a Status Effect. Sufficient quantities of imbibed hallucinogens can cause the reality within the game world to shift in strange ways. Extra Fungus can be carried with you in a Powder Pouch; pouring the Pouch from a greater height will cause more of it to grow.

Contents

  • 1 Behaviour
    • 1.1 Holding a flask
  • 2 Shiftable Materials
  • 3 Determining the Shifted Materials
    • 3.1 Inspecting Save Data
  • 5 Changing the Permanent Shield's color
  • 6 Notes

Fungal Shifting: The Most Creative Randomizer Mechanic in Gaming - FuryForged

Noita Quick Look: Fungal Shifting - Alexander

Behaviour[]

Starting at a minimum of 180s of the Tripping status effect, Fungal Shifts can be experienced, accompanied by an audio cue and one of six prominently displayed game messages. The resulting effect causes the targeted material(s) to forever be transformed into a new target material, determined at the event of the fungal shift, and persists for the remaining duration of the run.

Your reality is shaken you hear the word "MATERIAL" echoing and shifting in colours You sense things are no longer what they used to be you hear the word "MATERIAL" echoing and shifting in colours
You feel something has changed you hear the word "MATERIAL" echoing and shifting in colours You feel the rules of the cosmos have shifted you hear the word "MATERIAL" echoing and shifting in colours
You sense the reality has shifted you hear the word "MATERIAL" echoing and shifting in colours The reality has shifted you hear the word "MATERIAL" echoing and shifting in colours

After experiencing a shift, the visual effects will rapidly fade, but further shifts cannot occur for the next 5 minutes, and there is a maximum total of 20 shifts that can occur within a single run. Shifting affected material again is possible, if RNG gods allow.

Shifts apply to materials based on their original identity; that is, shifting a water to lava and then shifting lava to acid will result either in all original water or lava being replaced by acid (but not both). A flask of shifted material improves the likelihood of shifting that material again. If the source material of a shift was previously a result material, the messages above will refer to its shifted name rather than its original name.

There is currently no in-game way to reverse or remove the effect of a fungal shift, other than attempting to override the effect with more fungal shifts. Because this change is both permanent and potentially quite hazardous, (for example, all the water in your world may forever become acid, or lava, or polymorphine...) fungal shifts should be approached with caution.

Fungal Shifts will carry over into New Game Plus.

Holding a flask[]

If the player is holding a flask in their hand when the shift occurs, there is a 75% chance that one of the materials in the shift will be the main material in the flask, if any. If the flask material is selected to be used, one of two things will happen:

  1. If the flask is selected as the from material, the shift will consist of (flask material) => (to material). Or,
  2. If the flask is selected as the to material, the shift will consist of (from material(s)) => (flask material).

Even if the material is not present in either of the tables below, it can still be chosen as either the from or the to material if you are holding a flask of it.

If the material in the flask was a transformed one, the original material will be used instead of the one it transformed into.

Shiftable Materials[]

Any of the following materials can be selected, although some materials are more commonly selected than others. Note also that if a row with multiple materials is chosen, all of the materials in that row will be affected.

As mentioned above, holding a flask can alter which materials are selected for both initial and resulting materials.

Probability% ChanceInitial Material(s)
1.09.319%Water, Brine, Chilly Water, Water (Static)
1.09.319%Lava
1.09.319%Toxic Sludge, Poison, Ominous Liquid
1.09.319%Oil, Swamp, Peat
1.09.319%Blood
1.09.319%Fungus Blood, Weird Fungus, Fungal Soil
1.09.319%Freezing Liquid, Worm Blood
1.09.319%Acid
0.65.592%Diamond
0.65.592%Silver, Brass, Copper
0.43.728%Flammable Gas, Flammable Gas (Static), Poison Gas, Fungal Gas, Toxic Gas, Toxic Gas (Static)
0.43.728%Polymorphine, Unstable Polymorphine
0.43.728%Berserkium, Pheromone, Invisiblium
0.21.864%Steam, Smoke
0.050.466%Rock
0.040.378%Sand[1]
0.040.378%Packed snow[1]
0.00030.0028%Gold (incl. gold nuggets)
Probability% ChanceResult Material
1.04.847%Water
1.04.847%Lava
1.04.847%Toxic Sludge
1.04.847%Oil
1.04.847%Blood
1.04.847%Fungus Blood
1.04.847%Acid
1.04.847%Swamp (water)
1.04.847%Whiskey
1.04.847%Sima
1.04.847%Worm Blood
1.04.847%Poison
1.04.847%Vomit
1.04.847%Pea Soup
1.04.847%Weird Fungus
0.803.878%Sand
0.803.878%Diamond
0.803.878%Silver
0.803.878%Steam
0.502.424%Rock
0.502.424%Gunpowder
0.502.424%Ominous Liquid
0.502.424%Flummoxium
0.200.969%Toxic Rock
0.150.727%Teleportatium
0.020.0969%Polymorphine
0.020.0969%Chaotic Polymorphine
0.010.0485%Urine
0.010.0485%Excrement
0.010.0485%Void Liquid
0.010.0485%Cheese

Determining the Shifted Materials[]

It's sometimes possible to infer which materials were shifted at the moment the shift happens. One of the shifted materials will always be mentioned in the game message that appears (see above). It's not deterministic whether the "from" or "to" material happens to be mentioned in the message,[2] but there are some pieces of information that can help:

  • The material mentioned in the message given when the fungal shift occurs
  • The small amounts of material that are scattered near the player when the shift occurs will always be the resulting material from the shift

With this information you can determine always at least one of the materials by inspecting any newly created dregs of material around you after the shift happens — look for materials with (Transformed) in their tooltip. If this material is the one mentioned in the shift message, the original material may be hard to determine. However, if this is not the material mentioned in the shift message, the shift message should indicate the original material that was shifted.

Additionally, if you're holding a flask for the shift, and the flask is shifted to the new material, you know without a doubt what the fungal shift was.

Inspecting Save Data[]

It is also possible to see the list of shifted materials by inspecting your save data. After closing the game, open your /save00/world_state.xml[3] file in a text editor. Within this file will be a section of <changed_materials> string pairs, listing each shift as a sequence of [from] -> [to] pairs. For example:

 <changed_materials>  <string> silver </string>  <string> magic_liquid_random_polymorph </string>  <string> acid </string>  <string> vomit </string> </changed_materials>

In this example, there are two separate fungal shifts: Silver -> Chaotic Polymorphine, and Acid -> Vomit.

Specially, if a converted material becomes the target material in the new "Fungal Reality Shift", the souce material in new shift will becomes to that converted material.

Acid -> Steam, Water -> Acid

The result will be Water -> Steam

Eliminating Materials & Stain Effects[]

Fungal Reality Shift (2)

Materials such as Polymorphine may be removed from the game by performing a fungal shift while holding a flask, as described above. Each attempt has a 37.5% chance of success, replacing the held material with another which will appear in the flask and at the player's feet. Otherwise, there is a 37.5% chance of failure, changing some other material into the held one, and a 25% chance of some random shift.

A failed shift — for example, converting all the world's water into Chaotic Polymorphine — can be extremely dangerous, but need not be run-ending. Attempting more fungal shifts with the same flask, we only need a single success to eliminate the liquid's stain and consume effects. Materials shifted twice in this way will behave as the targeted material while imbuing the stain effect of the final material. For example, imagine we attempt two fungal shifts while holding polymorphine:

  1. Blood -> Polymorphine.
  2. Polymorphine -> Toxic Sludge.

After these shifts, the flask contains water (transformed). Blood will be replaced by polymorphine (transformed) with a pink color, but will cause a toxic stain rather than a polymorph effect and will poison the player rather than polymorphing them when consumed. This hybrid material will not react with Lava or Water like toxic sludge, however. Note that the polymorphine effect may still rarely occur if the player is stained by blood before the fungal shift is applied (ie, the instant some blood is created at the player's location).

Changing the Permanent Shield's color[]

It is possible to change the color of your Permanent Shield perk, via shifting Magical Liquid. This video explains the details and results for each material.

How to change the material of your shield in Noita - FuryForged

Notes[]

  1. 1.0 1.1 If sand or packed snow are chosen as source materials, only certain variants will be affected; for example, the Desert and Snowy Wasteland will be largely unaffected while almost all of the sand in the Pyramid and packed snow in Hiisi Base will be transformed.
  2. Although looking at the script it seems that it should always be the "from" material, when actually testing it appears that the mentioned material can be either "from" or "to".
  3. This file is located in your C:\Users\YOUR_USERNAME_HERE\AppData\LocalLow\Nolla_Games_Noita\ folder.
Fungal Reality Shift (2024)

FAQs

Can you fungal shift twice? ›

After experiencing a shift, the visual effects will rapidly fade, but further shifts cannot occur for the next 5 minutes, and there is a maximum total of 20 shifts that can occur within a single run.

Can you fungal shift pouches on Noita? ›

Powder pouches can also be used in the same way as flasks for fungal shifts.

How to get fungus blood in Noita? ›

Fungus Blood is a Material which mainly comes from exploding spore pods in the Fungal Caverns and is bled by various mushroom-themed enemies. It is also obtainable by digging background mushrooms on the way to the Pyramid by the means of, e.g., a digging bolt.

How to shift reality overnight? ›

Cozy up in bed, close your eyes, and visualize you're sleeping in your DR. For example, picture the texture of your sheets and the sound of songbirds outside. Imagine getting out of bed and walking into a character from your alternate reality.

How often should you reality shift? ›

You can do it every other day but I usually do it like I try for 2-3 days, then take a break for 2 days , but take any pattern that is comfortable to you. 2) Don't try a new method EVERYTIME you try to shift. This is so important!

Can you place crimson fungus? ›

They can be placed on any Dirt related blocks, or in Flower Pots. Applying Bone Meal to a Crimson Fungus whilst on a block with no obstructions immediately above it provides a 40% chance for the fungus to grow into a giant fungus, in the same way applying Bone Meal to regular Mushrooms or Saplings works.

How do you get rid of blood fungus? ›

Fungal infections are treated with anti-fungal medications specific to the particular fungus that caused the infection. These medications can be cream or ointment, suppository, or pill form. Fungal infections that cause sepsis are treated with intravenous anti-fungal drugs.

What is worm blood used for in Noita? ›

Uses
  • Worm Blood can be used to clear other stains like most fluids, however it does this while granting no stain of its own. ...
  • The Wiggling Egg in the Giant Tree is a readily-available source of Worm Blood, and can be used to gain the necessary visibility in the Dark Cave early on.
May 3, 2024

Why am I getting fungal infections again and again? ›

Personal habits: Frequent handwashing, not taking a shower post-workout, wearing sweaty clothes all day, and sweaty socks may make you prone to fungal infections in the groin (Jock's itch), skin (ringworm), toe spaces (tinea cruris), and scalp (tinea capitis).

How long does it take to get a fungal culture back? ›

Test Includes

Before results are reported, cultures are held for one to four weeks, based on specimen source: results on sterile body fluids and blood are reported in four weeks; results on hair, skin, and nails are reported in three weeks; results on urine and genital specimens are reported in one week.

Why does my fungus keep spreading? ›

A fungus sheds "spores", like tiny seeds, which wait for the right moment to grow into new fungus. The most common place for these spores to collect is in shoes. Therefore, after effective treatment, a fungus may recur quickly where spores are present.

Are fungal infections hard to get rid of? ›

Even in healthy people, fungal infections can be difficult to treat because antifungal drugs are challenging to develop, and like bacteria, some fungi are adept at developing resistance to current antifungal agents.

Top Articles
Latest Posts
Article information

Author: Kieth Sipes

Last Updated:

Views: 5744

Rating: 4.7 / 5 (67 voted)

Reviews: 90% of readers found this page helpful

Author information

Name: Kieth Sipes

Birthday: 2001-04-14

Address: Suite 492 62479 Champlin Loop, South Catrice, MS 57271

Phone: +9663362133320

Job: District Sales Analyst

Hobby: Digital arts, Dance, Ghost hunting, Worldbuilding, Kayaking, Table tennis, 3D printing

Introduction: My name is Kieth Sipes, I am a zany, rich, courageous, powerful, faithful, jolly, excited person who loves writing and wants to share my knowledge and understanding with you.